Abby's Weekly Dev Log 1
Our goals is definitely to get the game completely finished before the last week of class. We set deadlines each week of what needs to be done by when but not everyone is on top of it. With me doing both the art and code I usually feel overwhelmed with how much I have to do, but the deadlines reminds me when it needs to get done than me procrastinating. Next week most of the dialogue should be done so I can input it into the code and let others play test the beginning, and finish drawing the rest of the characters. Currently I got most of the art done for the introduction, but there is still a lot to do.
When playtesting everyone elses games, some had made really good progress then there were none at all. Others motivated me to continue with what im doing because at first, I was worried the art for the background wasn't very vibrant, but everyone told me otherwise.
Get Mystical Solvers
Mystical Solvers
Status | Released |
Authors | Abby Rey, Justin Jet, geistcode |
Genre | Visual Novel |
More posts
- Marc Rivera Weekly Dev Log #3Apr 29, 2020
- Mystical Solvers. Game Alpha.Apr 20, 2020
- Abby's Weekly Dev Log 3Apr 15, 2020
- Marc Rivera Weekly Dev Log #3Apr 15, 2020
- Justin Jet Weekly Dev log 3Apr 12, 2020
- Justin Jet Weekly Dev log 2Apr 07, 2020
- Abby's Weekly Dev Log 2Apr 07, 2020
- Marc Rivera Weekly Dev Log #2Apr 07, 2020
- Marc Rivera Weekly Devlog #1Mar 18, 2020
- Weekly Devlog #1Mar 18, 2020
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