Justin-Jet weekly Devlog 1
My teammates goals was for us to work on each thing for our game my first partner is working on art and coding and my second partner was working on sound effect and music and for myself I'm doing the story dialogue narration for our game Mystery Solvers.
We were accomplishing our goals together by helping each other out with our parts for our game creation and also we put all our minds and expertise about this game to come out really good just working a lot of things to make this game look good.
Our process has been good no inconsistencies what so ever we trying to make our game simple easy and full of fun and there are so many new process we need to build up in our game as well. We will come up with tackling new ideas to make the game better.
New goals for next week I'm presuming more details in our game and new interesting features as well and mostly changes now and then to see if this game is going to stay as the original one.
How are we accomplishing the goals are that we will build up some new features new background images for our game and mostly we will make the newest features once this whole process stays very consistent with our first game test run.
Play testing reports that we did was seeing the code how well it was in order to make sure the game didn't messed up for anything and also the play testing we did was checking out the story of the game and reading how the game works and checking out the original story mode for the game to start up with. Clicking on the character from the story too.
What I wanted to learn was how the character get to that point of the story and also with other game testers in my class they were testing out to move their characters from their games and I also learned that other teammates were working on their codes for their games to make sure they game is working and staying consistent with the games running as well. That's what I learned from other teammates as well.
The play testers was Abby, Marc, and the other play testers that I saw with other teammates was Elthon, Brian, and Kevin with their partners other games as well that's what I saw from the play testers from their game as well.
What I observe was their coding skills and play testing their games and also observing how the teams made a good game and how their stories and music was created and performed as well in my observation to their games too.
I didn't get no feedback just yet that is unknown right now. *(NO FEEDBACK)*
I have no idea I just said I didn't get any feedback at all today.
Get Mystical Solvers
Mystical Solvers
Status | Released |
Authors | Abby Rey, Justin Jet, geistcode |
Genre | Visual Novel |
More posts
- Marc Rivera Weekly Dev Log #3Apr 29, 2020
- Mystical Solvers. Game Alpha.Apr 20, 2020
- Abby's Weekly Dev Log 3Apr 15, 2020
- Marc Rivera Weekly Dev Log #3Apr 15, 2020
- Justin Jet Weekly Dev log 3Apr 12, 2020
- Justin Jet Weekly Dev log 2Apr 07, 2020
- Abby's Weekly Dev Log 2Apr 07, 2020
- Marc Rivera Weekly Dev Log #2Apr 07, 2020
- Marc Rivera Weekly Devlog #1Mar 18, 2020
- Weekly Devlog #1Mar 18, 2020
Leave a comment
Log in with itch.io to leave a comment.